17 U.S.C. § 906
Limitation on exclusive rights: reverse engineering; first sale
Notes of Decisions
Cited in 8
cases, 1988–2005 · leading case: Brooktree Corporation, Plaintiff/cross-Appellant v. Advanced Micro Devices, Inc.
Brooktree Corporation, Plaintiff/cross-Appellant v. Advanced Micro Devices, Inc. (1993)
“17 U.S.C. § 906 (a). The statute thus provides that one engaged in reverse engineering shall not be liable for infringement when the end product is itself original.”
Sega Enterprises Ltd., a Japanese Corporation v. Accolade, Inc., a California Corporation (1993)
“17 U.S.C. § 906 . The mask work in a standard ROM chip, such as those used in the Genesis console and in Genesis-compatible cartridges, is a physical representation of the computer program that is embedded in the chip.”
Altera Corp. v. Clear Logic, Inc. (2005)
“17 U.S.C. § 906 . This reverse engineering provision explicitly protects industry practices and encourages innovation.”
Harold L. Bowers (Doing Business as Hlb Technology), Plaintiff-Cross v. Baystate Technologies, Inc. (2003)
“§ 1201 (f) (section of the Digital Millennium Copyright Act) and 17 U.S.C. § 906 (section directed to mask works).”
Atari Games Corp. And Tengen, Inc. v. Nintendo of America Inc. And Nintendo Co., Ltd. (1992)
“Atari did not reproduce or copy Nintendo’s chip or mask work. In fact, Atari used an entirely different chip.”
Anadigics, Inc. v. Raytheon Co. (1995)
“17 U.S.C. § 906 (a). This process is known as reverse engineering.”
Brooktree Corp. v. Advanced Micro Devices, Inc. (1988)
“17 U.S.C. § 906 (a). DISCUSSION In the instant action, Brooktree alleges that AMD misappropriated two mask works from its Bt451 and Bt458 chips.”
Altera Corporation v. Clear Logic, Inc. (2005)
“17 U.S.C. § 906 . This reverse engineering provision explicitly protects industry practices and encourages innovation.”
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