25 C.F.R. § 502.7

Electronic, computer or other technologic aid

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(a) Electronic, computer or other technologic aid means any machine or device that:

(1) Assists a player or the playing of a game;

(2) Is not an electronic or electromechanical facsimile; and

(3) Is operated in accordance with applicable Federal communications law.

(b) Electronic, computer or other technologic aids include, but are not limited to, machines or devices that:

(1) Broaden the participation levels in a common game;

(2) Facilitate communication between and among gaming sites; or

(3) Allow a player to play a game with or against other players rather than with or against a machine.

(c) Examples of electronic, computer or other technologic aids include pull tab dispensers and/or readers, telephones, cables, televisions, screens, satellites, bingo blowers, electronic player stations, or electronic cards for participants in bingo games.

[67 FR 41172, June 17, 2002]
Notes of Decisions
Cited in 13 cases, 1993–2003 · leading case: Seneca-Cayuga Tribe v. Nat'l Indian Gaming Comm'n, 327 F.3d 1019 (10th Cir. 2003).
Seneca-Cayuga Tribe v. Nat'l Indian Gaming Comm'n, 327 F.3d 1019 (10th Cir. 2003). · cites it 10× “The NIGC Regulations Extending Class II Protection for “technologic aids” to Pull-Tabs The government’s argument that IGRA does not authorize technologic aids for pull-tabs is directly contrary to the NIGC’s most recent amendments to the Code of Federal Regulations. On July 17,…”
Cabazon Band of Mission Indians v. Nat'l Indian Gaming Comm'n, 827 F. Supp. 26 (D.D.C. 1993). · cites it 4× “§ 2703 (7)(A)(i) and 25 C.F.R. § 502.7 , and “electronic or electromechanical facsimiles,” 25 U.”
Citation Bingo, Ltd. v. Otten, 910 P.2d 281 (N.M. 1995). · cites it 2× “Compare 25 C.F.R. § 502.7 (a) with 25 C.F.R. § 502.”
United States v. 162 MegaMania Gambling Devices, 231 F.3d 713 (10th Cir. 2000). “25 C.F.R. § 502.7 . The Tribes and Multimedia contend MegaMania is not an electromechanical facsimile of the game of bingo, but rather is merely a technological aid to playing bingo, and as such, is properly classified as a Class II game under § 2703(7)(A)(i) of the Gaming Act.”
Diamond Game Enter., Inc. v. Reno, 230 F.3d 365 (D.C. Cir. 2000). “” 25 C.F.R. § 502.7 . A facsimile is “any gambling device as defined in [the Johnson Act].”
Diamond Game Enter., Inc. v. Reno, 9 F. Supp. 2d 13 (D.D.C. 1998). “” 25 C.F.R. § 502.7 . The regulations, on the other hand, delineated a prohibited “electromechanical facsimile” to a Class II gaming device as “any gambling device as defined in [the Johnson Act] 15 U.”
Sycuan Band of Mission Indians v. Roache, 54 F.3d 535 (9th Cir. 1994). “Under 25 C.F.R. part 502.7, an electronic aid to a Class II game is “a device such as a computer, telephone, cable, television, satellite or bingo blower and that when used— .”
United States v. Santee Sioux Tribe of Nebraska, 174 F. Supp. 2d 1001 (D. Neb. 2001). “" 25 C.F.R. § 502.7 . The Government relies on the IGRA for its proposition that federal and state laws pertaining to gambling activities apply to Indian country to the same extent as they do elsewhere in a state.”
Cabazon Band of Mission Indians v. Nat'l Indian Gaming Comm'n, 14 F.3d 633 (D.C. Cir. 1994). · cites it 3× “4 ); “electronic, computer, or other technologic aid” ( 25 C.F.R. § 502.7 ); and “electronic or electromechanical facsimile” ( 25 C.”
Sycuan Band of Mission Indians v. Roache, 38 F.3d 402 (9th Cir. 1994). “Under 25 C.F.R. part 502.7, an electronic aid to a Class II game is “a device such as a computer, telephone, cable, television, satellite or bingo blower and that when used— .”
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